My passion for videogames and new technologies bring me to experiment on them in my free time.
At the moment I am on an home XBOX live project and I have decided to use Iron Python to implement some aspects of the game.
I would like to show to the Python community what I'm doing. My talk will concern on:
- a short introduction regarding why sometimes it's best using Python instead of C++ for implementing game features during its production.
- implementing a Python console using the XNA framework and showing how execute it inside a game to modify its parameters
and its behavior.
- showing how to use Python inside XNA to delegate it the implementation of some aspect of the game.
- showing a demo on a XBOX 360.